Visualizzazione post con etichetta stats talks. Mostra tutti i post
Visualizzazione post con etichetta stats talks. Mostra tutti i post

mercoledì 20 settembre 2017

LX - One year of De Silentio Umbrae

Hi readers!
First year of this blog, De Silentio Umbrae. Some of you know this is not my first blog, but I am quite happy about how things evolve fastly: after some sadness, we have to start something new, and I am satistied about what happened, i.e. this new blog. I think that I'm going to do a yearly recap when the blog birthday occurs, and not at the end of the year. Let's go!


giovedì 6 aprile 2017

XLVII - New Things on my Table!

Hi readers!
Today a small post, but a very important one, because it is going to be a forecast of what it is going to be under my dirty brushes for a good quantity of time.
I have finished The Glottkin and the first Nurgle wave. I was quite impressed by the fact that all the model have been sold very fastly: the daemons were quite slow, but they are all disappeared with the Glottkin in one night (if I remember well, the  three bros lasted on eBay less than 24h, incredible record).



martedì 14 febbraio 2017

XXXIX - Monster march!

Hi readers!
Short post about a great event, Monster March!
I'm going to partecipate with the Glottkin: here where you can find more infos.
It is going to be a challenge to have limited time, but I am quite fast in painting and the job is a bit started, so let's go!
Thanks to Swordmaster of http://swordmasterofhoeth.blogspot.it/ .
stats

lunedì 3 ottobre 2016

XXIV - some news!

Hi readers!
I'm working hard on my Wyches, an old units that I started but never finished! soon some wip of course!

giovedì 29 settembre 2016

XXI - some updates

Hi readers!
I have found in the dust of the dying blog darkgorydirtywarhammer.blogspot.com some old post. I upload them, hoping to be read another time.

It is quite ironic that on Google Images you can find a great quantity of my pics - searching darkgorydirtywarhammer- that phisically does not exists anymore.

The biggest part of the posts that I cannot find the images is not going to be upload.
Maybe I'll create them another time: if you have any request, suggest without problem, I'll gladly answer you.

Thanks for the patient and the next post is going to be my last work, the Imperial knight. Maybe you have already seen it on eBay!

stats

martedì 20 settembre 2016

V - Chatting about blogging: big money!

Chatting about blogging: big money!

Hi readers!
Today a small post about blogging: clearly the title is a bit ironic!
As you already know, I like a lot talking about small horrible minis, but also about numbers and statistics.

Recently you have read something about our beloved hobby, id est the fact that maybe it is becoming slowly less "alive". Clearly we do not have the official GW datas about sales and stuff, so I tried to investigate using the "popularity" of our favourite games on the internet, using the nice instrument provided by Google called Google Trends.
The post arose some interesting discussions (check the comments and join the discussion if you want), and weirdly (or not) that post fastly become one of the favourite posts of my short blogging life - and this make me very proud-! If you have missed it, check it out here!

Some week ago I decided to share also some interesting imho datas of my blog, looking the great quantity of indicators that Google Analytics gives free to us to analyze our blog. Generally I'm not interested in great volumes of data: I prefere to share my work and hoping that it is useful to somebody, so analyzing those data is a great way to understand if people is interested in your job, if "you are doing right", and also the behaviour of them on your blog.
 Most of all of us is genuinely interested in sharing without thinking to sell something,so not interested in maximizing the number of sessions etc., but I love investigate in numbers, so those things are interesting to see in my opinion. Here the link if you want to know!

And now the last step of my thinking: is it possible to monitize something with your blog?
Bloggers have discussed about this, one above all the great Thor from Creative Twilight here (I did not thanks you on your blog for a matter of time, so thanks now).
I decided to try to do something, giving me some constrains: first I'm blogging for fun, not to maximize my profit function: this means not to become crazy if I'm not going to achieve great result. Second I decided to do not upset my blog: I do not like big banner and stuff that make my blog slow and heavy, and your reading difficult.

I decided to try AdSense, but it seems that it does not work, I do not know why: the area of the banner is ok, but I cannot see it, and it is quite annoying! If you know what I'm doing wrong, tell me, I'll be glad for your help!

Lastly I decided to use the eBay Partner Network. You already know I sell some works on eBay (check it if you want!): I also buy some minis there, because I like the low price, and if you are careful you can find a lot of interesting bids, so, if in one hand I can gain something, on the other hand it is also a nice service that I can give to you. Therefore I decided to try also with it!

So up on your left you can find some link to different eBay: I really do not know why there is the symbol of broken image link near them, if you know, tell me please!

If you are interested, they are already set on some search on the site, the click is free, and I hope you'll help me to become billionaire! Just joking, I'm very curious about those instrument, so if you want click on it, and I promise to give you reports about this (so you'll decide to use them on your blog or not!) and more DGD minis bought with those money of course!

Any thought about those things?

III - Is our hobby dying?

Hi readers!
 Some days ago I was thinking about our beloved hobby: all of us have read opinions about AoS, GW financial items and stuff. I decided to share something I've discoverded with the poor open data you can find on the internet given by daddy Google. If you search Google trends, you can find a search engine that can help you to know wich words are searched in the world: I decided to use this thing to try to understand if our hobby is searched: I clearly know that this is not a perfect barometer of our hobby - I'm stats, not funnynumberontheweb lol- but I suppose that could be interesting analyze the few data we can easily reach.

A pair of details:
the country you are going to see are the most frequent in some search: sometimes you can see a state with 0, it means that in a "brother" graph it was present a data>0 (so this is why you see it "red" and not blank);
if you vary the time, the line and trend are logically increasing or decreasing for the same variable: it is the nature of those data, you should be smart to read them (not so simple);
sometimes in the graph (they are interactive, pass the mouse on them) you can find some non english word, but these words are easy to translate;
google datas are "relativized", the highest number is =100, and so on the other: this is not my favourite form of data, but it is what we have! N.b. with a mobile device you could not see the interactive graph


First, lets analyze the word "Warhammer" as common term.
As we can see, the term has a decline in searching, with a great peak on 09/2008. Unfortunately that time I was not in the hobby, so if you can help me to know why that happen, I'll be glad.

II - Can we predict the winning of a battle?

Can we predict the winning of a battle?



Hi readers!As you already know I'm not a player: I paint small minis, sometimes I sell them, I like to create armies, but I do not battle.

However the mathematical part of a battle is very interesting to me: rolling dice were one of the funniest thing to do - when long years ago I played- but knowing the probabilistic features under the dice is now very interesting, above all if you are a player I suppose.




Maybe reading this post you'll not be capable to predict if you are going to win, but it could give you some interesting issues to think about of course.
First a precisation: despite I love formalism and theoretical aspects, I'll try to avoid them, because a post on a blog of miniatures is not the place for such precision: if you want more of them, ask and I'll provide them to you.
This post is the result of some weeks of thinking so, please, if you notice some error or something not clear, please leave a comment: I like to talk about numbers, but I like more improve my knowledge, and if your criticism or ideas can help, they are welcome: I do not hide that I thought a lot those things, so confirms or refutations are welcome to make stronger my ideas.

I'd like to say that the talk will start with the analysis of the dice, than the speech will be enlarged to "game".
 I think that what makes Wh games great is the complexity of them, because we have a mathematical part that we can study (on this post!)  and a strategy and subjective part that is quite impossible to make in theorems. Clearly gamers want to maximize their gain function, but to write down this function is a very hard task!
So first we are going to analyze our dice, then a simple fight one turn 1 vs 1, then a 5 vs 5 one turn only, after a 5 vs 5 more turns, lastly a 5 vs 20 more turn, than some ideas and conclusion. 

Fist: lets have a look to our pal dice!

Well first we should analyze the prince of the game, the dice. For all our discussion I intend the dice well balanced, not a cheat dice.
the general classical formula in a frequentistic way is

  

Where f(a) is the probability, Sa the event we want, S the totality of the event possible.
The dice has 6 faces, each one has 1 chance of "win" out of 6. So the probability to have as results of rolling a face is

1/6=0,1666≈0,166= 16,6%

I'm not talking of expected value because that result (3.5) does not mean that the most likely result is 3.5, but what we are expecting to gain weighting the results for their probability.

Generally it means that if you roll dices to infinite, the expected value is 3.5: the result has decimals because the formula is


 And xi are the dice resuts, pi are the probability.

Now wich is the probability of score for example 4+?
Quite simple, we want as results 4,5,6 on one rolling dice, so 3 out 6 faces:

3/6=0.5=50%

Remember that the probability are between 1 (100%), and 0 (0%). It is a blasphemy say that it is more or less of those values.

Now lets bend this to a simple game 1 vs 1 of one turn only.

If I remember well, in games you should hit and wound and hope that the opponent fail the ts, so 3 dices rolled.
Lets simplify : hit 6+, wound 6+, ts 2+, a very hard opponent! So

hit, 1/6=16.6%
Wound 1/6=16.6%
Ts is the reverse of win because we want that he fail: so he must score 1 to fail: again in this case 1/6=16.6%.

What is the probability  (total) of success?

0.166×0.166×0.166≈0.54%

but why this result? We can only find the triple 661. With three dice we have 6 faces each one. So all the cases (triple) are 216 (6^3), we have only one good result, so

1/216≈0.54%

now lets think about a battle 5 vs 5 of one turn only.
The idea is an ideal fight, not a real one, to weight if it is convenient attack or not.

Attack!
First, 5 men should do the result said before: 6+, 6+, 1+.
We have to roll so 5*3 dice, 15 dice.
Every dice, shoud do 6,6,1, the probability of success are 0,54%= 1/216: now we have 5 dice, and the good results are "all" the 6,6,1, so 5 good results on 216*5 cases:
5/1080 ≈ 0.54% again!

Defender!
Lets see the defender:  to win he shoud do 6+,5+,1+.
We have to roll so 5*3 dice again.
The good results for one dice is 2/216≈0.92%, and for 5 dice the same. It is quite clear that the defender, is in slight advance in close combact.

If you have seen, till now seems that the number of man on a unit is not relevant: the probability is always the same! Is it correct?

 5 vs 5: more than one turn.

This is quite near the reality, but as you can see nothing we can add to what said above: the probability are always the same, and the number of man is a function that depends on your luck. It is clear that the second unit has more "luck", because they have more chances of winning, but it is only the reiteration of rolled dice, and only the one that has better score win: it is only matter of reiterations, or time if you want.

5 vs 20: more than one turn.
This is another case near the reality. Let's use the same statistics above. In the best case, the first unit kills 5 men, and the second 0. I really do not know the resolution rules etc., but we can say that the second turn imply 5 vs 15 men. Looking at the theory said above, the probability is the same, but we can say that the 5 unit in the best case (not thinking at flee etc.) is implied in the battle for at least 3 turns.


Is it useful to have massive units?

The question is very tricky, because if common sense says that "the more you try, the most you could win", the theory above refutes this idea.
I think that in if we talk only of probability, nothing change, but we are not talking of one shot fight: the warhammer games are most complex than a 5 vs 5 in only one turn, there are more turns, other complex rules.
This is quite counterintuitive but the probability are always the same, continuing rolling dice do not change the probability. You can imagine a dice like trying to pick a ball from a bowl with 6 balls, each ball is a number. If you want the 6, you shall pick one ball: if it is 6 or not, you'll put the ball in the bowl, then you pick another ball and so on. You do not remove the ball after picking it, so the probability are always the same, despite the attemps.
In a simplified example, if you have 5 vs 20 men, maybe the unit of five in one turn can kill 5 opponents, but to delete all the enemies, the unit can (in theory of course) spend 4 turns, and be blocked for a big part of the game (if I remember well this was the utility of zombies in WHFB).
Again, if you are lucky with the 5 man unit, you kill 5 on 20 men, if you are lucky with the 20 unit men and rules allow this, yoh can erase in a turn the opponent: but you should be lucky, because the probability model is not affect by the reiteration of rolling dice.
These and other strategy advantages can be achieved with big units, but the probability does not care about it.



CONCLUSIONS

The main concept of this post was to try to investigate if it is possible to predict if we can win a battle or not.
Clearly the answer is no, or quite difficult to do.
We can generally look at the statistical/probabilistic models that underlie our favourite games, and this concerns only the rolling of the dice.
It is demostrate that we can only think about "easiness" to kill: everything is about our dice, and the statistics of our units.
It is demostrate also that the number of a unit does not affect the probability, but can affect other part of the games.

So I want to left you the formula to know the probability of winning with a "game" with three dices:

 
1≤Nh≤6: the number of faces of the dice good to hit (4+ =>3, 5+=> 2 etc.)
1≤Nw≤6: the number of faces of the dice good to wound (4+ =>3, 5+=> 2 etc.)
1≤Ns:≤ 6: the number of faces of the dice good to save (4+ =>3, 5+=> 2 etc.)

Remember, if 1 and 6 automatically hit, wound or save, you should remove the correspondent fraction with 1 (in case of 6) or 0( in case of 1). 1 is the max of probability (100%), 0 the lowest (0%).

 I want to finish the post with another idea: a story about Sun Pin, the author of "Military Methods", tells something that I want to turn to you in a question: if you and your opponent have 1 fast horse each one, 1 medium horse each one, and 1 slow horse each one, how do you put them in a strategical way to win?
The answer im my opinion is very interesting, if you add it to the knowledge of the probability, because your units are good, medium and slow horses, and also your opponent has them: how do you maximize your winning?

I - A new Beginning

Hi readers! My last blog is dead. I killed it.

All the pics were disappeared and I do not have any backup of them, so, in a storm of rage, I decided to leave alone the first creature and create a new one.

I think it is going to be better than the last one: I am quite sad for all the comments and post lost, but the decision is this, so keep on writing.

My last blog is going to be alive for some month I think: hope to do not lose anything, anymore.

However, here we go!

stats

UPDATE:

Luckily some pics already exists but they are a small part of the total: I think I am going to revamp some old post in the next future, above all because some of the most liked post could be re-published.